Morsels
"Morsels" begins in the sewers, where a hungry mouse tries harder not to give up than to actually eat. Until she meets a magical mountain of fat - yes, that's right, a talking mountain of fat - who teaches her to turn into little monsters. From then on, it's a steep uphill climb: new forms, new powers, new problems. Especially the cat gang, which rules the surface like a mixture of mafia and house cat flat share.
With every creature you collect, your own monster troop grows, which you can swap around in battle. Each Morsel has strengths, quirks, ailments or peculiarities: sometimes you fire lasers, sometimes you simply stumble very professionally. And in between, you discover bonus levels that look as if someone has shoved different game worlds into one another just to see if you're paying attention.
The real appeal lies in the chaos: fast-paced, colourful, grimacing and always on the verge of getting completely out of hand. "Morsels" feels like a Saturday morning cartoon that has suddenly become a roguelite and is just incredibly good at keeping you coming back for more.