Peace is work. In "Anno 117: Pax Romana", it means wood, stone and patience and the art of mediating between two worlds. Ubisoft Mainz relocates the series to the Roman Empire, at the height of its power, and turns empire-building into a game about responsibility. Two provinces, two perspectives: sun-drenched Latium and misty Albion. Between order and wilderness, an Anno is created that is less about expansion and more about trying to maintain balance.
The introduction leads to Latium. Here, structure reigns: smooth marble streets, olive groves, fountain squares and the tranquillity of an empire that believes in its longevity. We play Marcia Tertia, daughter of a Roman dignitary, who becomes a governor against her will - or alternatively Marcus, her more pragmatic counterpart. Her mission: to manage her husband's estate and found a city that honours the emperor. What follows is classic Anno: familiar production chains, precise cycles, steady growth from fishery to forum. Latium feels like a throwback to the best of the series, clear and well thought-out, elegant and bright at the same time.